AI Insights · Timothy · July 2024
Top 5 io Games on Android in Central America - Q2 2024
Discover the performance trends of the top 5 io games on Android in Central America during Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 io games on the Android platform in Central America showed varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides key insights into the performance of these popular games.
Snake.io - Fun Snake .io Games from Kooapps Games experienced a significant increase in weekly revenue towards the end of the quarter, peaking at approximately $226 in the last week of June. Weekly downloads fluctuated, starting at 181K in early April and reaching a high of 224K in late May. The game also saw a rise in weekly active users, from 1.22M in early April to around 1.39M by the end of June.
Snake Clash! by Supercent, Inc. had a mixed quarter in terms of revenue, with peaks and troughs, ending June with around $91 in weekly revenue. Downloads showed a general upward trend, starting at 52.7K and reaching approximately 91K by the end of June. Weekly active users also increased, from 189K in early April to about 319K by the quarter's end.
Hole.io by VOODOO saw a decline in weekly revenue, starting at $70 in early April and ending at $39 in late June. Downloads were more volatile, peaking at 73.4K in late April and stabilizing around 68.9K by the end of the quarter. The game’s weekly active users showed a positive trend, rising from 195K in early April to 313K by the end of June.
Paper.io 2, also by VOODOO, had a steady revenue stream, peaking at $200 in mid-June. Downloads varied throughout the quarter, peaking at 77.8K in late April and ending with approximately 71.9K in late June. The game’s active users increased significantly, from 183K in early April to 235K by the end of June.
State.io — Conquer the World from CASUAL AZUR GAMES had relatively stable revenue, peaking at $35 in late May. Downloads had a noticeable increase, starting at 24.3K and peaking at 30.7K in mid-June. Active users also saw growth, from 42.7K in early April to 52.1K by the end of June.
For more detailed insights and data, visit Sensor Tower.